ROUND 1TUMBLE GATE
30 → 18Spinning rotor arms sweep a narrow bridge. Read the gap, commit, and don't get clipped into the void.
The full elimination format is playable in your browser right now — same four rounds, same 30-to-3 curve, against bots. No wallet, no entry fee, nothing at stake until the contracts are audited.
TARGET DATE · MOVES IF THE AUDIT OR THE LICENSING DOES
A match is one continuous run. Nobody re-queues, nobody gets a second life. Every round is a different mini-game, and every round takes a bite out of the field.
SCROLL TO RUN THE MATCH · FRAME-ACCURATE ELIMINATION CURVE
ROUND 1Spinning rotor arms sweep a narrow bridge. Read the gap, commit, and don't get clipped into the void.
ROUND 2A causeway of swinging hammers. Pure timing — one mistimed dash and you're launched off the edge.
ROUND 3Hex tiles crumble the moment you land on them. The floor runs out faster than the field does.
ROUND 4One crown, six climbers, a spiral tower. Three of you leave with money.
Entry fees sit in escrow from the moment the roster locks. When the match settles, the contract pays the three survivors and takes a 10% protocol fee — which goes to $RUMBLE stakers, not to a treasury wallet.
ILLUSTRATIVE SPLIT · PARAMETERS ARE GOVERNANCE-SET
Real-time gameplay can't run inside a contract — physics and 60fps inputs have to live on a server. So the split is the whole design: the server runs the fun, the contract runs the money, and the server has to prove its results to get anything paid out.
Entry fees lock on-chain the moment the roster fills. No server wallet ever custodies the pool, and payout is a contract call — not a transfer somebody approves.
Level layout, spawn order and tie-breaks are seeded by a verifiable random function. The seed is published with the match, so nothing random is decided by a server that could be leaning.
The game server signs the final ranking and posts it on-chain with a challenge window. Player inputs are anchored so a disputed match can be replayed against the seed.
Playable NFTs are verified as owned at match start. Nothing about a skin affects hitboxes, speed or scoring — cosmetics stay cosmetic.
Characters are NFTs you actually play with. Ownership is checked on-chain when the match starts. They change how you look falling off a platform — nothing else.

Wears the crown before he's won anything. Usually right.

Cheerful, small, impossible to knock off a ledge.

Nobody has seen the face. Nobody has seen it eliminated early either.
Staking rewards are funded by the 10% protocol fee on real prize pools, paid in stables. There is no emissions schedule propping up an APR. If nobody plays, stakers earn nothing — and that is the point.
Protocol fees from every settled match are distributed to stakers in stablecoins. Your return tracks how much the game is actually played.
Skins, emotes, entry to higher-stake tournaments, and reduced fees on the matches you play most.
New mini-games, prize-split rules, fee parameters. The economics are governed, not announced.
TOKEN LAUNCHES IN PHASE 3 · NOT LIVE · NOTHING HERE IS AN OFFER TO SELL
One mini-game, one 30-player lobby, $1 entry, on-chain escrow, VRF seeding, signed results, automatic payout to the top three. No token.
The rest of the mini-games, playable NFT integration, anti-cheat and anti-bot, collusion detection, and a real dispute window on results.
$RUMBLE launch, staking against real match fees, governance over prize splits and parameters. Cosmetics marketplace.
Tournaments, leaderboards, ranked ladders, new modes. The part that only matters if the first three worked.
Matches aren't open yet. Leave an address and we'll send you a seat in the first public lobby — no allowlist games, no points to farm.